Getting Stuck on "Art Style"

I've gotten a few emails from young artists asking me how I developed my art style, what they can do to improve their own art styles, and their frustrations with their own work. I really do sympathize with young artists who get wrapped up in art style woes, since the same thing happened to me (and probably everyone who's ever picked up a pencil!). I used to get really frustrated when my art wasn't perfect. I'd compare my work to others, thinking I should be at a certain level at a certain age ("because that one 18-year-old's work is so amazing, why can't that be me?!"), and most of all, always trying to find that "perfect art style."

So now that I'm a 30-something-year-old professional comic artist that hasn't thought about art style in a while, I thought I'd share my own "art style journey," what I was thinking at every stage, and hopefully stress that a perfect art style should never be the goal of art, as it's impossible to achieve perfection! It also isn't a race. Art style is just a reflection of how you currently draw-- as you draw more and improve and become influenced by new things, that style inevitably changes over time. How you draw at 15 will be vastly different than how you draw at 25, or 35, or 80.

For me, when I was a kid, I mostly drew Pokemon, Sonic, and random anime. Here's some stuff I drew on our now long dead dial-up computer, when I was around 14-16.

This was back in the golden age of DeviantArt, where early 2000s anime styles were king. But by 17-18, I felt my art was starting to look too similar. I wanted to branch out more, so I tried taking influence from western art as well (this is also when I first started conceptualizing ideas that would become Oddity Woods!).

There was still an anime influence, but it also had that 2012 Tumblr style seep in. Also Marietta and Wyatt were adults! And were completely different characters! When OW became more of a mystery/puzzle game-inspired work, I wanted the art to reflect those things. I ended up studying the background characters in the Professor Layton games (old Nintendo DS games I played as a kid), because I really liked the weird shapes they had. I tried incorporating more shapes into my work.

I was really trying to push motion more, while also taking influence from early 2000's western cartoons, which were more angular and had very distinct silhouettes for every character.

Eventually the chibi-er art style came around, influenced by the rounder-looking western cartoons that were popular at the time like Steven Universe.

This was the point where I felt I had the final designs nailed down, but I remember still being so nit-picky and frustrated about my work. I thought "Okay, I want to make Oddity Woods a comic, but I don't want to start until I'm at THIS level," or "Once I'm THIS good, I'll do it!" The thing is... there was no way I was going to start that comic with that mindset. If it wasn't for my college art class pushing me to finally do it, OW probably wouldn't have been made.

I started making pages of the webcomic in 2015 (I was around 21). The art style wasn't perfect (at least not like the perfect image in my head), and there were a lot of mistakes. But throughout the three years I posted pages, the style continued to change in subtle ways. These pages range from 2015-2018.

Making comics has the really cool effect of forcing you to keep drawing no matter what, flaws and all, and doesn't care about where your art style is at, because it WILL change, like... twenty pages later! As I got progressively burnt out on Oddity Woods due to other circumstances around this time, I swapped tracks to work on Star Knights, which was based on a one-shot comic I made in 2017. Here's some of those old pages...

... versus the later pages of the 2022 graphic novel, 200+ pages in.

Even Misfit Mansion changed slightly from the original sample pages (pages used to pitch to publishers and are not final versions), versus the pages in the actual book.

Some people may look at all these examples and not really see a huge difference (and maybe that's something to recognize-- we see our mistakes much more easily than others!). But as the artist, the one who was once so bogged down by "achieving the best art style before I start making work!!!", the differences to me are HUGE. My work would not have evolved at all if I was still just focused on art style. Having done hundreds of comic pages, I'm now only focused on drawing fast, and I don't care as much about mistakes.

I still think the art style differences between old OW pages and the updated book pages are pretty noticeable! I wish I could have redrawn all of OW book 1, but again, that would be wasting time I can use to make more comics!!! And I'll probably go back in another ten years and think "I could draw that better now."

Anyway, all of this is to say, just keep drawing and have fun. I personally stopped caring about art style after getting into comics. The more I draw the characters, the easier it all becomes. It's a practice that becomes second nature as you continue doing it.